3D Environments (Beginner Level)

3D Environments (Beginner Level)

An introductory workshop series where attendees begin learning how to model 3D environments and objects for use in video game levels, streaming videos and animations, and augmented and virtual reality simulations.

3D Environments (Beginner Level)

3D Environments (Beginner Level)

The 3D Environments workshop is a great entry point into the world of 3D modeling, and it is designed to be extremely accessible for those with little or no experience in 3D modeling. Students will experience the overall 3D modeling process from the initial concept phase, through design and development, and finally on to exporting and publishing their work.

Software development requires many tools and we often use Autodesk’s 3DSMax and Maya programs because they are some of the most popular and accessible toolsets that provides both professional and educational options. It is used by both aspiring and professional modelers to create apps and games.

In this workshop, participants will learn the basics of using the 3D modeling tools, and begin creating their own 3D environment artwork. They will be provided with links to the necessary tools and resources and encouraged to express their own creativity through the entire modeling process.

HIGH QUALITY LESSONS

What differentiates our workshops from other online learning programs is that we are industry professionals that focus on providing real-time instructional support through our online Zoom meetings, and we embrace the complete world of STEAM (Science, Technology, Engineering, Arts and Mathematics) to illustrate how they are all intertwined within our technology and integral to all technology development.

By the end of this workshop, students will create their own 3D environment artwork designs and be able to display them on a desktop computer or mobile device.

LEARNING OPPORTUNITIES

In this workshop, students don’t need to have any previous 3D environment modeling experience because “3D Environments (Beginner Level)” is designed as a comfortable way for everyone to start developing modeling skills. Students will follow a user-friendly series of activities which will simulate what we, as professional game designers, must do to craft the games that are enjoyed by millions of users worldwide.

  • Learn the basic fundamentals of environment modeling.
  • Learn how to use the interface and tools in 3DS Max, Maya or Blender to design, develop and produce 3D environment models.
  • Learn how to build 3D models using sub-object components.
  • Create interesting 3D models of environments and objects.
  • Enhance the visuals of games or websites using additional 3D modeling techniques and programs.
  • Learn the basics of color design and how to apply materials onto 3D models.
  • Learn how to export models and display them on multiple hardware platforms.

TEACHER EXPERTISE

Coziplans LLC is a company focused on providing an opportunity to learn at a comfortable pace to anyone anywhere by meeting each student at the level they are currently at in their individualized learning process. In our STEAM workshops, participants learn to code, design and/or build software. Our learners have fun while learning the critical skills of tomorrow. Meet our team of industry professionals at https://coziplans.com/meet-the-team/ and discover how we combine decades of professional game development experience, teaching credentials and technical certifications in order to offer the highest quality of instruction to our students.


REQUIRED SOFTWARE INSTALLATION

Students will need to download and install software and tools before joining this workshop.

  1. You will need to install a 3D modeling tool such as the Autodesk 3DS Max Software (30 Day Free Trial)
  2. OR try out free 3DS Max alternative programs like:

**PLEASE NOTE**

The installation of the software and tools can take 30 minutes or more to complete. We ask that everybody complete the installation before the start of the first workshop lesson. This will ensure that we can start promptly and cover all the learning materials scheduled for the first lesson. Thank you for your cooperation.

**NEED HELP?** If you need live technical assistance installing and configuring your software or tools we offer additional technology drop-in sessions on our Coziplans Tutorbird calendar to help get students ready before the first day of the workshop.

The Autodesk 3DS Max software is a professional-grade software suite, and it does require a decent computer. Autodesk products run on most Windows and Mac machines, but the better your video card (GPU) and the more RAM you have (8GB bare minimum) the better your experience will be.


IMPORTANT INFORMATION ABOUT THIS WORKSHOP

  • This workshop is not designed as a drop-in program. Each workshop lesson and workshop level in this series builds upon the previous one.
  • This is a 3D modeling workshop that primarily uses the Autodesk 3DS Max software to teach 3D environment modeling.
  • Like in professional game and software development, we must cover many topics including: planning, design, art, coding, math, science, and many other areas of technology.
  • Game and software development is very complex and does not happen in a bubble. Multiple programs are used including: 3DS Max, Maya, Illustrator, Photoshop, Unity Engine, Visual Studio and more. These programs are regularly updated with new features and improvements, so there can be a lot of downloading, installing and troubleshooting in this workshop – just like in real professional game and software development.
  • Coding is not the focus of this workshop because coding alone does not make a video game or application successful. However, the challenges and opportunities to code increases within each of our higher game coding workshop levels, so we encourage those interested in these areas to check out these additional opportunities on our calendar.
  • This schedule is subject to change according to the needs of the class as determined by the instructor.

PARENTAL GUIDANCE

  • The Autodesk 3DS Max suite is professional software and we do our best to make the workshop content accessible to everyone whether they are using the professional software or other alternative educational or free applications. Please be patient because this is a group workshop where participants may be starting at different skill levels. 
  • When we do write code, we learn that everything does not always work perfectly on the first try. Troubleshooting is a major part of software/game development, and students will be learning why things failed in this workshop. Please be patient because debugging is an important part of the learning process, and of how we must teach sustainable software engineering skills.
  • We encourage students that enjoy additional challenges and pushing boundaries to try the next level up if they have mastered this workshop level.
  • Most importantly, we want to remind everyone that these workshops are meant to be both educational and fun, so please speak up or contact us if you have any questions.


ADDITIONAL TOOLS & LINKS

Visual Studio:
https://code.visualstudio.com/download

Unity Game Editor:

https://unity.com/download

GIMP:

https://www.gimp.org/downloads/

Photopea:

https://www.photopea.com/



Posted

by